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Archive for the ‘COM 597: Interactive Design’ Category

The assignment this week, to propose a way to create service envy in the mobile developer space, made me feel kinda stupid. This was a somewhat difficult assignment for me to tackle as I am not a mobile app developer and have no idea what they might find enviable.
So I took another look at the [...]

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For this week’s assignment, I chose to envision an improvement for the “Help Wanted” or as I have called it “Jobs” section of the MCDM Media Space website. The task I gave myself was to use Media Space to find ads for editing jobs. Below are the task flow diagrams and the use case.
 
 
 
 
 
Use Case: Use Media Space [...]

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For my project, I propose a comparison case study of Apple’s iTunes software and Microsoft’s Zune Marketplace software. The final deliverable will be a ten to fifteen page paper. The presentation will include audio and visual aids though the format is yet to be determined.
iTunes was the first to make available legally downloadable mp3 [...]

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When asked to find an example of something I considered bad design, my first reaction was, “Sweet!” I love complaining, and there are plenty of things I would like to tell a captive audience how to improve (as regular readers of this blog know very well.) I could cite any of a hundred websites here, [...]

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For week three of class (Theories and Practice of Interactivity) we were asked to take a website that we considered bad design and create wireframes for the home page and one other page that would make the site easier to use.
My two wireframes are below and my example of a bad website can be found [...]

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I definitely know what I like in a website: functionality and a clean look. I definitely know what I don’t like: aimlessness and clutter. I also feel I am not entirely without taste. Yet, as a person who doesn’t know a whole lot about design, I just hope I don’t screw this up too badly. [...]

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